Time Pass - Anti Cheat v7 For Cs1.6 download


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TimePass-AC
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Anti Cheat

Detects Auto Aim
Detects Aimhack
Detects Speedkill
Detects speedhack
Checks Game -thread for hacks
Checks some game-files
Detects Hacks based on  cheat names
Detects fast name change
Detects short name
Detects Spin-hack
Detects Hacks based on  cheat messages
Detects Lag Scripts
Detects Cheat keys pressing
Checks for Cheat alias
Forces CVAR Value
Prevents some crash attempts
Has the most powerful and robust client file checker
Detects protector
Blocks wallhack
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Zombie_Mod_Server No Lag Files Download



Counter Strike New Anticheat Secure Server


 This is an anti-cheat system for cs 1.6, with the following components:
a. detects aimbot
b. blocs the wallhack
c. detects the alias
d. makes the cvar's more powerfull
e. bans on name (nick)
f. incorporated Steamban system - for those with steam
g. guard system against Skywalk
unzipp it, copy it in HLDS\cstrike\addons and then edit it in metamod plugins.ini :
win32 addons/hlguard/dlls/hlguard_mm.dll. You can also use hlguard_mm_optimized.dll, but this is used for the newer systems and the server might stop working.
2. Now you have to choose between the repeated stopping scanning message and the unique one, that is, if you want the message, that the scan has been compleated, to appear after every scan, or only after the first scan. To do so, you have to acces HLDS\cstrike\addons\hlguard\config where you open using the WordPad hlguard.cfg. Here you look for the line " Alias scanning completed mesage" where you have two options: "One Time mesages" and "Repeating mesages". To activate one of them you have to erase "//" in front of them.
3. Now you have to activate the hlguard menu
To do so, first enter HLDS\cstrike\addons\hlguard\config, then open hlg_menu.cfg using the WordPad. Look for the hlg_menupassword "" line, an enter a password between the "" (ex : hlg_menupassword"meseriasu" ). Save and close. If the server was started, restart or change th map. Now enter the game in the console hlg_menu meseriasu (without "", and meseriasu is the password from hlg_menu.cfg ). The menu will be shown on the screen.


C4_Countdown+Voice Plugin Download

  

Server Lag Satting

How to make a lag free Counter Strike 1.6 Server

First of all to make a good 10 - 12 slot server, 512 kbps is recommended upload speed.


Even if you have 256 kbps upload speed, you can manage to create 8 slot lag free server. (if you increse the slots to 10, the players will be seen framing to manage the lag, server will send less updates per second)


Step 1


Create a shortcut of hlds.exe and add to the target field

-console -game cstrike -pingboost 3 +sys_ticrate 1000 +heapsize 262144 +maxplayers 12 +map de_nuke +port 27016
Click apply and OK.


heapsize value depends on your total Physical RAM available for


128MB of RAM- 16384

256MB of RAM- 65536
512MB of RAM- 262144
1GB of RAM- 524288
2GB of RAM- 1048576


Step 2


In server.cfg add these lines (must have)


sv_logbans 0

sv_logecho 0
sv_logfile 0
sv_log_onefile 0
mp_logmessages 0
mp_logdetail 0
sv_unlag 1
sv_maxunlag .1
fps_max 600

now add the following lines according to your upload speed


For upload speed of 256 kbps

rate 12000
sv_rate 12000
sv_cmdrate 50
sv_cmdbackup 4
sv_updaterate 40
sv_resend 3
mp_dlmax 256
mp_decals 100

For upload speed of 512 kbps

rate 15000
sv_rate 15000
sv_cmdrate 80
sv_cmdbackup 4
mp_updaterate 45
sv_resend 3
mp_dlmax 400
mp_decals 100

For upload speed of 1mbps

rate 20000
sv_rate 20000
sv_cmdrate 80
sv_cmdbackup 6
mp_updaterate 80
sv_resend 6
mp_dlmax 800
mp_decals 300


For upload speed of 2 mbps

rate 25000
sv_rate 25000
sv_cmdrate 101
sv_cmdbackup 6
sv_updaterate 101
sv_resend 6


Step 3


Now add sv_maxrate, sv_minrate, sv_maxupdaterate, sv_minupdaterate commands.

These 4 are the most essential commands for running counter strike 1.6 server with as low lag as possible (can be also absolutely lagless), but these 4 commands depends on 2 factors, firstly, your upload speed, and the second one is the number of slots you want to make a server.

Well, there is a good formula for this, but I enter these values by guessing only. The calculations may lead to very laggy server also (if you have less bandwidths)


sv_minrate - This should be kept 0 always.

sv_minrate 0

sv_maxrate - For 256 kbps and 10 slots, sv_maxrate 3100 is a good option.

but as a general rule
sv_maxrate = bandwidth X 128 / server size
so for 256 kbps, and 10 slot, sv_maxrate = 256 * 128 / 10 = 3277. so a good guess! :)

some settings for sv_maxrate on 10 - 12 slots server


//for 256 kbps//

sv_maxrate 3000

//for 512 kbps//

sv_maxrate 7000

//for 1 mbps//

sv_maxrate 12000

//for 2 mbps//

sv_maxrate 25000

sv_maxupdaterate - It is the maximum number of updates of server's models(players, guns, c4, etc.) positions per second that server sends to the client. If its less than 12, then the players, guns etc. will be seen framing. genrally, sv_maxupdaterate 13-16 is good for 256 kbps, and 16-30 for 512 kbps is manageable, but it also depends on the number of players.


As a general rule

sv_maxupdaterate = sv_maxrate / 300

but this gives very less result, so as a general rule of thumb,


for 256 kbps

sv_maxupdaterate value should be 13, 14, 15 or 16, you can also try upto 20 (it wont lag!!) ... for 10 slot
as the slots you increase you have to decrease the sv_maxupdaterate value.

sv_minupdaterate should be less than sv_maxupdaterate , generally, for 256 kbps 10 slots, it is set to 12 or 13.


On LAN

sv_minrate 0
sv_maxrate 0
sv_minupdaterate 60
sv_maxupdaterate 101
should be set before creating server.

Step 4


No other bandwidth rate settings must reside in cfg's other than server.cfg

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